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  1. CI/CD

拯救地球大作戰-自動化設定注意事項

PreviousContinous Integretion for UnityNextProvisioning Profile 自動化更新

Last updated 5 years ago

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  • 專案的所有資料夾名稱不要有空白字元

  • 將 Builder.cs 和 XcodeProjectConfigurator.cs 這兩個檔案放到 Unity 專案下的 Assets/Editor裡

  • 將 fastlane 資料夾放到專案下(和Assets同層級)

  • 修正 VuforiaWrapper.dll 設定,在 Assets/Plugins/x86 和 Assets/Plugins/x64 下,兩個 Platform settings 都要設定,將 OS 的選項都設定為 OSX

  • 上架 AppStore 前 Version 和 builde number 記得要更新

    • Version 若架上版本為1.0.0,之後準備上架遞增為1.0.1,依此類推

    • Build 為日期格式後面加數字遞增,如今天第二次發布測試版,命名為 20180223.2