let path :UIBezierPath = UIBezierPath.init()
path.move(to: CGPoint.init(x: 50, y: 550))
path.addCurve(to: CGPoint.init(x: 287, y: 550), controlPoint1: CGPoint.init(x: 150, y: 720), controlPoint2: CGPoint.init(x: 215, y: 410))
path.addQuadCurve(to: CGPoint.init(x: 350, y: 550), controlPoint: CGPoint.init(x: 324, y: 610))
criclePath.append(path)